Sprucing it up with cliffs, ruins, overgrown paths and various flora will help an area feel like more than just a step on a player's journey.īy creating events, users can provide objects and NPCs for players to interact with, such as a treasure chest containing much needed healing items. Wandering an endless, featureless grassy plain for random encounters can get boring quickly. Whether it's an overworld map for the player to wander, a crypt full of undead or a sprawling dystopian city, a major facet of making games is map design. Related: Bravely Default II’s Demo Gives a Punishing Look at a Promising Game